Tags in AMIE

Intense Debate





Manasi got pwn3d.

Trust is not something I give freely.  It is a matter of fat that people get a small measured amount to start with and their actions add to or subtract from that amount.  If the amount ever reaches 0, I don’t and won’t trust you again.  That brings us to our latest story.

Several months ago ( Aprilish to be exact) I came into a sum of money, in anticipation of perhaps purchasing a Carrier. Planning as I often do, I set aside some money for the hull, the mods and what not and determined what I would do with said money till I could actually use it.

We fast forward to my making money article.  Where I mentioned Dynasty Bank. You may not want to do that any more.

As of June 14th their website ( where you go to withdraw money etc..) stopped working.  I have posted a couple of times on the market forums and did get some info from Hawkblade that the main guy running Dynasty Bank, is…. well MIA . Chances are I got screwed out of 1.1 Billion, yes you read that right…1.1 BILLION. With a B. I had been saving for a long while and to make some interest I dropped it into Dynasty Bank. Again if you have done this as I did, or dear god, even with my recommendation I can only apologize, and say I am sorry.

This as it turns out was a bad move, as of the 6/14/2009 the website stopped working and it appears the money is gone.

I am less angry at the players than I am pissed for moving my money there.  I had some big plans for the $ and well, now I am royally screwed.  Hopes and dreams do not buy Carriers, $ does.  So, there.

Admission of this sorts seems fraught with many poking fun so if that is what you wish, feel free…but be warned I’ll delete them as spam, as it is my site. Oh yes and I have a hell of a long memory and if I find you in game i will blown the shit out of your ship, and feel much better about doing so.

If there is anyone out there that may any other ideas of how to contact any DBANK folks let me know.

*note as of this writing there is no info on the Banker Manalpan nor any other bankers that I know of, that might have some money, even if I could reach one what do I say? Move all funds out?  Frustrating does not begin to describe it.

~Manasi

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He who giveth, also taketh away?

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

So what would I take away?

To be honest, I thought about many things.

I asked members of my Corporation for inspiration.  Several ideas were talked about.

So without further ado…

I would remove from the current local chat window system (in High Security, Low security and Null security space) the icon or picture of  who is in system unless they talked.

Current Model for the change

Wormhole Space, as of Apocrypha expansion.

What would removing local do to the game?

In my opinion of course….

  • It would make all space a bit more dangerous.
  • People would have to rely on scouts for intelligence reports and it would make scouts and battlefield intelligence required, rather than optional.
  • People would rely on system probers for intelligence in addition to people at the gates.
  • People would form fleets for protection
  • People would watch intelligence channels closely
  • Scouts would be posted
  • Life in game would move on
  • People would adapt and overcome

What do I think the reaction to the community might be?

Fear of the unknown

  1. Anger
  2. Bitterness
  3. Rage
  4. Disgust
  5. Loathing
  6. Massive posts about ruining this and ruining that
  7. Furor over a ‘drastic change’

What would it bring to the game?

I think that it would allow people to develop other skills to gather intelligence.  I can think of four such tools:

The F10 map that shows pilot activity/ships in system/pods destroyed/Cyno’s lit.

People stationed at gates giving intelligence about ships jumping.

People in ships, probing to monitor systems for activity.

People would look at and use sovereignty maps

Allow new player to learn a skill that would be highly valuable

Allow Veterans to really hone their combat skills

Remove the tactic for those who ‘cloak for safety’

What things that would have to be balanced to enable this?

Cloaking would have to be ‘redone’, without an adjustment to cloaking macro ratters ( which I have seen plenty of) would multiply like roaches

  1. With local ‘gone’ cloaking would have to be left to Covert Operations Ships.  Period. Nothing except Covert operation ships could even FIT a cloak.No more cloaking Carriers / Dreads and yes even dreaded Titans and Mother ships would be a bit more vulnerable.   Although if stored at a POS not necessarily more so than they are now, where everyone knows a particular alts name and knows when the titans are online by watching the name of the player.
  2. Macro ratters would be eliminated with removing cloaking fields from the hundreds of ratting Ravens…they would obviously adopt other method.
  3. The ability for someone to hide by activating a module would be elimnated.  Stay and fight or run.

Overall thoughts and opinions

I have mixed emotions about something like this, as a scout I know how much I rely on a local window for quickly showing me who is in a system, so I can imagine the heartburn associated with this.  I can also imagine how without people knowing how many people are in system ( until spy networks and intelligence channels are followed religiously) nervous people will be.  One of the benefits is that it give “mid-level’ players something to do while training for larger ships (if that is what they want) as intelligence will be crucial and highly regarded when it is right and blasted when it is wrong.  It would lead to surprises.  people could still see cyno’s to know something was coming….I think it would allow bother veterans and new players to have a equally vital role.  While a veteran would have to rely on the new player for “eyes’, the new player could observe how things are done from the veteran.

Well there is my thought.  I admit it would be drastic but I certainly think it would be a good thing to happen.  So, dear reader, what do you think?

Check out the others writing on this as well!

  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  28. Estel Arador Corp Services, You’ve got mail
  29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  32. Postcards from EVE, 2009.07.02.00.29.06
  33. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  34. Warp Scrammed, Blog Banter 9 – Never Too Fast
  35. Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?

*Edit I added the new folks who have added this

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red 5 is alive :)

Conference attending this week folks… plus I have  visitors in town n such…. so no update till Wednesday or so :)

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Caldari & Minmatar ships and reccomendations in PvP

SO after talking with some folks I have some advice that may help some folks.  Granted these are my thoughts if you have a different view then please post your thoughts.

Caldari vs Minmatar are sort of distant cousins, Caldari in fleets of ships are incredibly powerful, however in small gangs their weaknesses are glaring.  The Minmatar with their speed and alpha strikes can be highly effective,  great for guerrilla tactics, tougher to survive long engagements.

Caldari

Caldari ships have excellent electronics, not only does that allow them to lock faster but to be jammed a little less easily than say the minmatar.

~the glaring weakness of these ships is twofold:

  1. Shield tanks take more energy to sustain than armor tank and when your shields fall so too very quickly does the ship itself
  2. Missiles take time to hit the target…time is precious and that delay is very costly meaning most caladri ships do not live long enough to see multiple salvos hit the target

Caldari ships to avoid using for PvP:

  • Frigates
    • Bantam ~ good for mining NOT for PvP
    • Condor
    • Griffin
    • Heron
    • Merlin ~ split damage FTL 2 missile 2 turret Edted
    • Navy Hookbill not all that impressive I must have been dreaming when I initially put it on the blue side
    • Hawk ~ good resists but limited effectiveness due to missilies
  • Cruiser
    • Osprey
    • Cerberus ~ excellent resists but unless your excellent with missile skills the time for missiles to hit target is huge weakness
    • Basilisk ~ this is a huge flying target in space
  • Destroyer
    • Cormorant ~ paper thin watch out for the asteroids
  • Battleships
    • Raven ~ Missiles (especially cruise missiles) suck for small fast ships and take too much time for the larger ones
    • Scorpion ~ Effective as a jammer in fleets BUT not good for small gang usage
  • Battlecruisers

    • Drake ~ passive tank is effective as a bait ship but dedication to missilies mean tacklers can jusr outrun the missile.

Caldari ships that might be good in PvP

  • Frigates
    • Kestrel
    • Harpy ~ good frigate sniper  with high SP
    • Buzzard ~ specialized as a spy
    • Manticore ~ new life with Torpedoes
    • Kitsune ~ Great frigate jammer
    • Crow ~ Phenonmenal Interceptor
    • Raptor~ Equally good interceptor weak on firepower make sup for it in extra range on the disruptor
  • Cruiser
    • Blackbird ~ good cruiser specialized jammer no DPS
    • Caracal ~ good cheap missile boat
    • Eagle Excellent long range cruiser sniper, good with blasters too.
    • Onyx ~ excellent Heavy interdictor
    • Falcon ~ Ecellent Jammer
    • Rook ~ phenomenal DPS and jamming too fear the rook
  • Destroyer
    • Flycatcher ~ fast and weakly armored but good interdictor
  • Battleships
    • Rokh ~ Either blaster fit for in your face damage, or rails for the long range hit ~ still lacking a extra 25m/3 as all the other battleships have. * thats for you Kirirth
  • Battlescruisers
    • Ferox ~ Excellent as a blaster or more often as a Sinper fit

*Nighthawk and Vulture were left out as I have very limited experience seeing them or fighting them to give a reasonable opinions

*Widow and the Golem were also left out while they are some excellent ships I have encountered niether in  PvP

Minmatar

Minmatar ships get bonus’s to speed as a result many people flocked to these ships priot to the speed rebalancing done before the Apocrypha expansion.  These ships can take a large number of skills to pilot exceptionally well although some specilization in Artillary / Autocannons work well.  Tanking these ships can be tough depending on the ship as mids slots ( for shields and low slots for armor are eveny split…making deciding which way to go somewhat difficult.

Minmatar ships to avoid using in PvP:

  • Frigates
    • Breacher
    • Burst
    • Slasher
    • jaguar ~ good mission runner but I have had very lackluster results in fights
    • Claw ~ Recent use of this ship ( while VERY fast) she only has 2 mids which dictate the max lock time and speed
  • Destroyers

    • Edited and moved to the recomended side
  • Cruisers
    • Bellicose ~ underpowered and useless
    • Scythe ~ mining /support sruiser NOT pvp boat
    • Scimitar ~ unless oyur with a fleet/large group you’re a target
  • Battelcruisers
    • Cyclone ~ worthless piece of junk ~ sorry folks this one is no good
  • Battleships
    • Typhoon ~ very very diifcult to fit quite right….good drone bay but split damage and split defenses gimp this ship

Minmatar ship that can be good in PvP

  • Frigates
    • Probe ~ Good scouting ship
    • Rifter ~ Excellent PvP ship!
    • Vigil ~ poor mans tackler good in this role
    • Firetail ~ ask Mynxee and Roc Wheeler
    • Wolf ~ very good PvP ship
    • Hyena ~ with the boost to target painters ( again why launch missiles in pvp) this bonus is debateable but the boost to webbing range is excellent!
    • Raptor ~ excellent tackler with 2 Sensor boosters and a point  or 1 SB and a web and point + MWD  very effective tackling ship.  With the 2 SB you get a scan res of almost 2880 and a .8 second lock time on a  pod
  • Destroyers
    • Thrasher~  way too paper thin to take in small gangs large number may be effective operative word “may’. EDITED According to many operating these ships in a pack of ships makes their alpha  a thing to be feared…hence I moved em over here to the recommended side of the house ~ Manasi
    • Sabre ~ excellent
  • Cruisers

    • Rupture ~ excellent ship
    • Stabber ~ another very effective ship
    • Stabber fleet issue
    • Muninn ~ interceptor beware
    • Vagabond ~ one of the great T2 cruisers in the game even after the speed changes
    • Broadsword ~ a favorite of mine a heavy interdictor that can survive multiple Doomsday’s
    • Huginn ~ long range webbing Frigate killer par excellence
    • Rapier ~ Force recon FTW
  • Battlecruisers
    • Hurricane ~ very effective with good firepower at decent speed, with drone support
  • Battleships
    • Tempest ~ effective  fleet boat good at range also good up close
    • Maelstrom ~ dangerous to be sure equally effective at range and in your face
    • Tempest Fleet issue upgraded a ship that was already good to very good.

* Slepnir and Claymore I have not seen an effective use for in PvP doesn’t mean they don’t existI jus have not seen it.

* Panther and the Vargur ~ both have been at the recieving ends of my guns difficult to say without more intel on effectiveness.

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